A Survey of Characteristic Engine Features for by Kim J.L. Nevelsteen PDF

By Kim J.L. Nevelsteen

This ebook scrutinizes pervasive video games from a technological point of view, targeting the sub-domain of video games that fulfill the standards that they utilize digital video game parts. within the desktop online game undefined, using a online game engine to construct video games is usual, yet present online game engines don't aid pervasive video games. because the machine video game is already wealthy with online game engines, this ebook investigates: (i) if a video game engine might be repurposed to degree pervasive video games; (ii) if beneficial properties describing a would-be pervasive online game engine should be pointed out; (iii) utilizing these good points, if an structure be present in an identical ‘product line’ as an present engine and that may be prolonged to degree pervasive video games (iv) and, eventually, if there any demanding situations and open concerns that stay.

The method of answering those questions is twofold. First, a survey of pervasive video games is carried out, accumulating technical info and distilling an element characteristic set that permits pervasive video games. moment, a kind of video game engine is selected as candidate within the similar product line as a would-be pervasive online game engine, aiding as a lot of the characteristic set as attainable. The structure is prolonged to aid the total function set and used to level a pervasive online game referred to as Codename: Heroes, validating the structure, highlighting beneficial properties of specific value and making a choice on any open matters. the realization of this ebook is additionally twofold: the ensuing function set is confirmed to coincide with the definition of pervasive video games and comparable paintings. And secondly, a digital global engine is chosen as candidate within the similar product line as a would-be pervasive online game engine. Codename: Heroes used to be effectively applied, reaping the advantages of utilizing the chosen engine; improvement time was once low, spanning quite a few months. Codename: Heroes used to be staged two times, with out balance matters or down time.

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A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games (SpringerBriefs in Computer Science) by Kim J.L. Nevelsteen


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